Course 1 · Setup

The set, the seats and the deal 開局

Before anyone calls chow, you need to know what's on the table: which 144 tiles (or 136), who sits where, and a wall built to exact counts.

The set

Hong Kong tables play two authentic sizes, and you agree before the first deal which one you're using:

FormatCantoneseTilesNotes
With flowers 144 tiles 136 standard + 8 bonus The traditional family / New Year game
Without flowers 清章 136 Skill-focused competitive standard; flowers are removed before shuffling

There are no jokers in Hong Kong mahjong. The 136 standard tiles split into number tiles and honours:

  • Number tiles 數牌 — 3 suits × ranks 1–9 × 4 copies = 108 tiles. Characters (maan6, "ten-thousand") show a Chinese numeral over 萬; Bamboo/Strings (sok3) show stick patterns (the 1 Bamboo is traditionally drawn as a bird); Dots/Circles (tung4) show circle patterns.
  • Honour tiles 字牌 (zi6 paai2) — 7 types × 4 copies = 28 tiles. Winds 風牌: East 東, South 南, West 西, North 北. Dragons 三元牌: Red Dragon 紅中 (hung4 zung1, "red centre"), Green Dragon 發財 (faat3 coi4, "get rich"), White Dragon 白板 (baak6 baan2, "blank board", usually drawn with a blue frame). Honours form no sequences — triplet sets only.
  • Bonus tiles 花牌 (faa1 paai2) — 8 tiles, one copy each, numbered 1–4 to match the seats:
SeatSeasonPlant
1 East 東Spring 春Plum 梅
2 South 南Summer 夏Orchid 蘭
3 West 西Autumn 秋Chrysanthemum 菊
4 North 北Winter 冬Bamboo 竹 (the plant — not the bamboo suit)
Why honours are special

Number tiles build sequences and triplets; honours build only triplets and kongs, so honour pairs sitting in your hand are dead weight unless you're planning an All Pungs hand. Flowers are pure bonus with zero decisions — exactly why competitive tables drop them.

Tile anatomy

Every tile face tells you its suit and rank at a glance: a numeral over 萬 for characters, grouped sticks for bamboo, concentric circles for dots. The 1s and 9s are the terminals 么九 (jiu1 gau2) — they matter for several scoring patterns. Explore the full 144-tile set in the explorer below.

Tile explorer 牌面一覽

All 144 tiles of a Hong Kong set. Click any tile — keyboard works too (Tab through, or use the grid as a listbox).

Characters 萬子

Dots 筒子

Bamboo 索子

Winds 風牌

Dragons 番子

Flowers 花牌

Seasons 季牌

Seating and the first dealer 執位

The classic ritual: the four wind tiles go face down, each player draws one and sits at the matching wind position. Tables vary in how much ceremony surrounds this — some shuffle seats by dice count first, then draw for East — but the outcome is the same: the East-seat player is the first dealer 莊家 (zong1 gaa1); the other three are 閒家, non-dealers.

Seat geometry: winds run counter-clockwise — East's right is South, East's left is North, opposite is West. Your neighbours have names used throughout the rules: the player on your left is 上家 (your play comes after theirs), on your right 下家, and opposite 對家.

Diagram: seats and rounds — East, South, West, North around the table, with round wind and seat wind rotation
Seats & rounds: the round wind advances each round; seat winds rotate with the dealer.

Rounds and hands

A full game is a (zeok2): 4 rounds (hyun1) — East, South, West, North — each containing at least 4 hands (guk6). The first hand is 東圈東局 (East Round, East Hand) and the East-seat player deals.

  • The round wind 圈風 (hyun1 fung1) is East for the first round, South for the second, and so on. A round-wind indicator (圈風器) sits in front of the current dealer.
  • Each player's seat wind 門風 (mun4 fung1) rotates counter-clockwise as the dealer position advances.
  • Dealer rotation: after each hand the dealer passes to their right (過莊 gwo3 zong1) — unless the dealer won the hand, in which case they deal again (連莊/冧莊 lin4 zong1) and seats don't rotate.
House variant — the draw

On a drawn hand (流局), tradition repeats the dealer; many faster games pass the dealer on a draw and only repeat on a dealer win. HKMA tournaments pass the dealer on a draw regardless. A full game ends when 北圈北局 completes — tournament play additionally caps a round at 100 minutes or 24 hands.

Building the wall 疊牌

After shuffling face down, each player takes 36 tiles = 18 stacks of 2 (144-tile game) — or 34 tiles = 17 stacks of 2 in the 清章 game — and lines them up in a row in front of them. Four rows make the square wall 牌牆 (paai2 coeng4), every tile face down, two high.

Diagram: the square wall of stacked tiles around the table, showing stacks two high on four sides
The wall: four sides of face-down stacks. In the flowers game, 18 stacks × 2 = 36 tiles per side.

Dice and breaking the wall 開門

  1. The dealer rolls 2 (or 3) dice and sums the pips → s.
  2. Count players: starting from the dealer as 1, count counter-clockwise. Sums of 5/9 open the dealer's own wall, 2/6/10 the player to the right, 3/7/11 the opposite player, 4/8/12 the left. Roll an 8 → the left player's wall opens (North, your 上家).
  3. Count stacks: on that player's wall, count s stacks from its right end, moving clockwise, and push them aside. The skipped section is the wall tail 牌尾 — all replacement draws come from there — and the remainder is the head 牆頭, where normal draws start.
  4. Draw direction: tiles come off the head, moving clockwise around the wall — opposite to the counter-clockwise turn order. The sources' mnemonic: 逆時針行牌,順時針摸牌play counter-clockwise, draw clockwise.

The deal 配牌

Players take tiles 4 at a time (two stacks) in turn order E→S→W→N, three times — 12 each. Then the dealer jumps: takes one tile, skips one stack, takes one more → 14 tiles; each other player takes one more → 13. If the deal runs past the end of a wall it continues onto the next player's wall, same clockwise direction.

Diagram: the deal pattern — three rounds of four tiles each anticlockwise, then the dealer's jump tile for 14 against 13
The deal: 4, 4, 4 — then the dealer's jump makes it 14 against 13.

Flower replacement 補花

In the 144-tile game, each player in turn (dealer first, then South, West, North) exposes any flowers/seasons they were dealt beside their hand — never inside it — and draws replacements from the wall tail, one per flower. If a replacement is itself a flower it is set aside too, but the player waits: a second replacement round runs after everyone has replaced once.

No reserved dead wall

Traditional HK play draws the wall down to the very last tile (摸到尾) — there is no permanently reserved dead wall. Kong replacement draws share the same tail.

The opening, step by step

The whole sequence — shuffle, walls, seats, dice, break, deal, flowers, first discard — in eight stages:

From box to hand, step by step 開局流程

Eight stages from a jumbled pile to the dealer's first discard. Step through with the buttons or your keyboard's arrow keys.

144 face-down tiles, mixed by hand

Stage 1 / 8 · 洗牌

Shuffle

All tiles go face-down in the middle and are shuffled by hand — everybody mixes the tiles with both hands until they are well scattered. First agreement of the night: flowers in (144 tiles) or 清章 clear-chapter (136) — both are authentic Hong Kong play.

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